Work
What we are building
Our own products sit alongside client work, and the same engine and infrastructure sit under both.
Products
The Enigma Machine
The engine under the games — written in-house, no third-party renderer.
Vaelthorn
Dark-fantasy RPG. Four irreconcilable endings and a world that rewrites its own carvings.
OsmiumStack
Projects, billing and per-client Kubernetes for creative agencies.
Ignis
White-label storefronts for game studios, on Stripe Connect.
Client work
Written for whoever maintains it next, documented on the assumption that it will not be us.
[ CLIENT PROJECT ]
[ One line on what it does and what you built. ]