Work

What we are building

Our own products sit alongside client work, and the same engine and infrastructure sit under both.

Products

  • The Enigma Machine

    The engine under the games — written in-house, no third-party renderer.

  • Vaelthorn

    Dark-fantasy RPG. Four irreconcilable endings and a world that rewrites its own carvings.

  • OsmiumStack

    Projects, billing and per-client Kubernetes for creative agencies.

  • Ignis

    White-label storefronts for game studios, on Stripe Connect.

Client work

Written for whoever maintains it next, documented on the assumption that it will not be us.

  • [ CLIENT PROJECT ]

    [ One line on what it does and what you built. ]

    [ domain ][ status ]

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